Developer & Publisher: Driven Art
Platform: Steam Store
Release Date: January 26, 2017
Driven Art is marketing Days of War as a fast-paced hardcore shooter, and it doesn’t fail in practice. Weapon recoil is king in Days of War, and taming it is where most of your skills will be needed. Learning the in-and-outs of each gun is needs time, but is extremely satisfying when properly executed.
Adjusting your weapon’s aim is a battle on its own, but nothing really surpasses the feeling of coming on top in a gunfight. This, in essence, is the game’s most exciting mechanic, where players are rewarded for the challenge learning a weapon’s recoil and shooting dynamics.
Since Days of War is a multiplayer game, map design is critical. Unfortunately, most of the maps are uninspiring. We’ve seen countless Omaha beach maps, and the game does not do anything unique to add to this important phase of the war. In fact, the Omaha map is underwhelming. Allied players will find scaling the infamous bunker-littered hill mundane, as the entire map does not inspire the same immersion as various previous games have achieved. Yet, the game will support custom maps, which should make the game more interesting in the future.
Days of War incorporates the domination game mode. This definitely helps guide areas of gunfights during matches, as team push forward and repel attacks to gain supremacy in the battlefield. Capturing points is a bit awkward, as it takes less than 5 seconds, but it fits in with Days of War fast and frantic pace. You likely get killed and don’t even realize it until the respawn counter appears. This, in fact detracts from the overall experience, since danger is ever-present, quick and anti-climactic.
Overall, the game has a clean look, thanks to Unreal Engine 4, but has a generic art direction. This isn’t too surprising since gamers were bombarded with WWII games in the early 2000s, rendering the era’s sceneries with a high sense of familiarity.
The environment details are nothing to write home about. For instance, Omaha beach map is quite small and Days of War does not retain its own interpretation of the location, which does not make it stand out from other iterations of the same setting seen in other games. Carentan and Kaysersberg are typical WWII ruined urban maps that don’t stand out in any significant way, but the attention to details in urban rubble, demolished building and static vehicle is decent and adds towards the game’s authentic look.
The player models are decently textured, and their details look clean. There are wider color tones for characters and environments, where many WWII games tend to stick to gray and brown color gamut. However, all the weapons were laser scanned and it really shows. Days of War’s weapons look like newly minted weapons issued to soldiers before being deployed to the front.
The water effects continue Days of War’s overall mixed impressions. This is most evident in the Kaysersberg map. Players can access narrow man-made water ways, leading into strategic under passages. The water swishes and flows nicely, but looks awkward due to its rather contained nature.
Performance / Sound